3 ms·
> No, this is not how it's mostly done correctly in practice. I don't believe anyone was asserting that how it's usually done in practice is the right way to d
by wtallis 6y ago
> No, this is not how it's mostly done correctly in practice.
I don't believe anyone was asserting that how it's usually done in practice is the right way to do it. Developers obviously have a strong preference for easy over correct and flexible.
What you describe is a reasonable compromise for developers who are afraid of multithreading even with a straightforward producer-consumer data flow. It comes with its own complications, like having to buffer input events along with their timestamps to apply them during the right catch-up iteration of the simulation.