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OpenGL works badly on MacOS and even worse on Windows unless translated through Angle. On Windows, using OpenGL directly will give performance problems and cras
by boudewijnrempt 6y ago
OpenGL works badly on MacOS and even worse on Windows unless translated through Angle. On Windows, using OpenGL directly will give performance problems and crashes _all the time_. And weird bugs, like red and blue swap on some combinations of AMD GPU's and driver versions.
- Reelin 6y ago> On Windows, using OpenGL directly will give performance problems and crashes _all the time_. Didn't the original (Java) version of Minecraft use OpenGL? It seems to have done well enough...