3 ms·
That sounds more as if it would be a window system specific issue? As far as I know OpenGL didn't have that kind of API either and you had to use X11 and the gl
by josefx 6y ago
That sounds more as if it would be a window system specific issue? As far as I know OpenGL didn't have that kind of API either and you had to use X11 and the glX bindings for that kind of information.