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A couple of corrections, if you don't mind... Vulkan is not hardware-specific, it is an open, cross platform standard like OpenGL. Direct3D is not standard, b
by jfkebwjsbx 6y ago
A couple of corrections, if you don't mind...
Vulkan is not hardware-specific, it is an open, cross platform standard like OpenGL.
Direct3D is not standard, but it is so well supported and used (even in Linux!) that you can consider it one.