8 ms·
I guess... I you really want to split semantics dead reckoning term[1] comes from predicting your self position(which the article talks about). Back when I wa
by vvanders 6y ago
I guess...
I you really want to split semantics dead reckoning term[1] comes from predicting your self position(which the article talks about).
Back when I was in games any sort of predictive interpolation was usually under the header of dead-reckoning. The big divergence for me was always prediction vs deterministic state at a fixed rate.
[1] https://en.wikipedia.org/wiki/Dead_reckoning https://en.wikipedia.org/wiki/Dead_reckoning
- ggambetta 6y agoPredicting your self position based on known inputs, not on extrapolating your current position based on velocity and acceleration. With FPS-like controls with no inertia, you can absolutely do CSP without a trace of dead reckoning.