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So run Electron like a game. Leverage the GPU, if that really is the issue. Or run it like Qt, which manages to avoid that problem. I just think that's a weak
by bananaface 6y ago
So run Electron like a game. Leverage the GPU, if that really is the issue. Or run it like Qt, which manages to avoid that problem.
I just think that's a weak excuse, especially given most games have tremendous complexity running through the CPU too.
(As a side note I don't think paradox games are a good example. They're famously poorly optimised.)