4 ms·
That's because GPUs are insane and purpose built. For an honest benchmark, you'd only look at instructions executed on the CPU which won't be any rendering, but
by vsareto 6y ago
That's because GPUs are insane and purpose built. For an honest benchmark, you'd only look at instructions executed on the CPU which won't be any rendering, but stuff like world ops, AI, game flow. Some of those are not really that taxing.
As an example, Stellaris had performance issues that were CPU bound for a while and it's gotten better. It's not a visually demanding game after all.
- bananaface 6y agoSo run Electron like a game. Leverage the GPU, if that really is the issue. Or run it like Qt, which manages to avoid that problem. I just think that's a weak excuse, especially given most games have tremendous complexity running through the CPU too. (As a side note I don't think paradox games are a good example. They're famously poorly optimised.)