4 ms·
56ms is huge in a competitive game, reaction time are around 200ms.
by Kuinox 6y ago
56ms is huge in a competitive game, reaction time are around 200ms.
- meheleventyone 6y agoYup which is one of the reasons competitive games host physical events and companies like Network Next exist to try to improve the packet routing situation. But at some point you can't beat the physics involved.
- Kuinox 6y agoDo you known if 10ms change a lot comparing to 0ms aka LAN ?
- meheleventyone 6y agoI haven't done any experiments but at those low figures it's likely imperceptible to people but I think it's important from a perception of fairness to have each participant with the same low latency. Like if one team averaged 10ms and another averaged 20ms that might not be a compelling competitive difference but just from a perception of fairness not having it is important.