3 ms·
The unlagged mod for quake 3 seems relevant to mention here. Im kind of surprised the author doesn't mention it.
by dmead 6y ago
The unlagged mod for quake 3 seems relevant to mention here. Im kind of surprised the author doesn't mention it.
- jmiskovic 6y ago> Unlagged uses a technique called “backward reconciliation” for hitscan weapons' hit tests. For the duration of a hit test, it moves players to where you saw them when you fired. (It knows because it sent you the player origins in the first place, it saves that information up in a history queue, and your fire command contains a timestamp.) After the hit test, it moves them back. Moving player entities around like that is perfectly fine, as long as the entities' states are restored exactly, and as long as no code runs which requires players in their correct state while the server is in a backward-reconciled state. Unlagged is very careful about such things, so it doesn't present any problems. https://www.ra.is/unlagged/faq.html https://www.ra.is/unlagged/faq.html