3 ms·
Object recycling often works fine to avoid GC issues for simple stuff, but in more complicated applications you really do need to dynamically allocate and free
by roca 6y ago
Object recycling often works fine to avoid GC issues for simple stuff, but in more complicated applications you really do need to dynamically allocate and free memory and GC is going to get involved.
- Const-me 6y ago> for simple stuff, but in more complicated applications Media engine part of the library has 45k lines of code, this is mostly due to the complexity of V4L2 API, and of the MKV and Mpeg4 containers. I wouldn’t call that “simple stuff”. > you really do need to dynamically allocate and free memory Memory allocation in .NET ain’t limited to GC. First of all there’s stack. I use Spans + stackalloc in quite a few places there. Modern .NET even has these `ref structs` where the compiler guarantees they are never accidentally boxed into the heap. Another thing, no one stops you from using malloc/free, like I did in that class: https://github.com/Const-me/Vrmac/blob/master/VrmacVideo/Audio/Queues.cs https://github.com/Const-me/Vrmac/blob/master/VrmacVideo/Aud... Finally, the mere presence of GC doesn’t affect performance in any way, only usage of GC does. Even for latency-sensitive applications like that media engine it’s OK to allocate stuff on managed heap, as long as it only happens on startup, or otherwise rarely. I allocate quite a lot of stuff on the heap, megabytes, when opening a media file.