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Here's another way of thinking about this: it's not a way of gaming the system, but a way of prompting better feedback. For instance, in a Design Thinking proc
by rpastuszak 6y ago
Here's another way of thinking about this:
it's not a way of gaming the system, but a way of prompting better feedback. For instance, in a Design Thinking process prototypes are more useful when they look rough/unfinished. A more polished piece of work might result in people being afraid to break things.
I use both approaches in my work:
1) demo small, tested bits during show and tells and any meetings where the point is to demonstrate progress.
2) demo large, unfinished and barely stable pieces of work when ideating, trying to figure out the next steps
2) is hard and works only if:
- we know what the unstable parts are (because we have tests, so we know the gaps)
- we know the audience and how much context they have