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> Well yeah, but not every type system is equal. For example I vastly prefer Rust's type system to C's because of Options instead of null and enums as sum types
by tekknik 6y ago
> Well yeah, but not every type system is equal. For example I vastly prefer Rust's type system to C's because of Options instead of null and enums as sum types.
Fair enough. But I'm not advocating using C here either.
> As for interpreted languages, IMO it's just better to be able to catch errors at compile time.
There are type checked and interpreted languages.