4 ms·
I haven't played "Papers, Please" but I believe it has players consider equally hard problems in the vein of "This War of Mine" as well. If I recall correctly,
by wishinghand 6y ago
I haven't played "Papers, Please" but I believe it has players consider equally hard problems in the vein of "This War of Mine" as well. If I recall correctly, you're given different criteria of things to look for every day, and something there's forgeries coming through and sometimes there's just honest mistakes. I think you're also timed and how many correctly documented people are let through ties to how much money you make, so you can starve to death waffling over whether someone is in compliance.
- mercer 6y agoI haven't played This War of Mine, but "Papers, Please" is probably second only to "A Dark Room" in making me 'feel' something that could only have been achieved by masterfully combining gameplay with a clever theme/storytelling. There are plenty of games that do a decent job combining gameplay with a particular theme or feeling or experience (Bioshock, Planescape: Torment, Thief, and a whole bunch more), but there's always some 'gap' between the two. But with these two games (and I'm sure there are others) both aspects elevate each other.