5 ms·
This is amazing. There are other games of this quality and artistry, but IMO no other games with the kind of impact TWOM has. There's something special that hap
by RangerScience 6y ago
This is amazing. There are other games of this quality and artistry, but IMO no other games with the kind of impact TWOM has. There's something special that happens when you play TWOM that isn't possible in other mediums. It manages to actually create circumstances where you feel like you're making hard choices.
IMO, only two other games accomplish something comparable. Portal (as a masterpiece of gaming in every respect) and Stanley Parable (as being another masterpiece that has a "message" inexpressible in any other medium).
If you'd add to that list, I could do with more maximum quality games to have played ;)
- lubujackson 6y agoPapers, Please is my favorite example of how games can teach and inform by putting you in someone else's shoes. Especially because it is so simple and direct.
- sombremesa 6y agoTry playing Torment: Tides of Numenera.
- artificial 6y agoIt's like playing an epic. Wonderful world.
- lacker 6y agoI found Detroit: Become Human to be quite thought-provoking.
- ramblerman 6y agoI found it too black and white as it went on. A good story has shades of gray, and Detroit fell short there for me. There were clear "good" guys and "bad" guys (or gals).
- some_random 6y agoI'm glad to hear, but that's not a common opinion from what I've seen. Personally I thought it was clumsy and it felt like it wanted to be a movie more than a game.
- WrtCdEvrydy 6y agoYeah, but it's a bit on the nose...
- musingsole 6y agoDepends on your play through
- gchamonlive 6y agoUndertale is pretty intense. Spoiler at the end of the comment. Disco Elysium is a narrative masterpiece. Outer Wilds has the most balanced story/exploration loop I can think of. Baba is You because it screws with your brain nicely. Spoiler: -- when you realise your actions carry over across reloads
- thih9 6y agoNote: Undertale gameplay spoiler in the comment above. Perhaps the author could edit the comment and add a warning?
- gchamonlive 6y agoThis is true, I am sorry
- wishinghand 6y agoI haven't played "Papers, Please" but I believe it has players consider equally hard problems in the vein of "This War of Mine" as well. If I recall correctly, you're given different criteria of things to look for every day, and something there's forgeries coming through and sometimes there's just honest mistakes. I think you're also timed and how many correctly documented people are let through ties to how much money you make, so you can starve to death waffling over whether someone is in compliance.
- mercer 6y agoI haven't played This War of Mine, but "Papers, Please" is probably second only to "A Dark Room" in making me 'feel' something that could only have been achieved by masterfully combining gameplay with a clever theme/storytelling. There are plenty of games that do a decent job combining gameplay with a particular theme or feeling or experience (Bioshock, Planescape: Torment, Thief, and a whole bunch more), but there's always some 'gap' between the two. But with these two games (and I'm sure there are others) both aspects elevate each other.
- 112233 6y agoI played Photopia a few years after it was released, and I still remember the impact it made vividly. https://en.m.wikipedia.org/wiki/Photopia https://en.m.wikipedia.org/wiki/Photopia
- cprecioso 6y agoI’d definitely add The Beginner’s Guide, as a game with a message that would not be possible in any other medium. It’s from the same people as The Stanley Parable.
- loa_in_ 6y agoSuperluminal - a game with unique mechanic, but the puzzles have an over-arching story that ties psychology with the challenges. The Talos Principle - a puzzle game that looks promising and it's on my list since after I heard some in game dialogue. Touches on identity.