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> .NET remains a poor framework to do systems programming in Have you clicked that link? Essentially, I’ve re-implemented parts of ffmpeg’s libavformat and lib
by Const-me 6y ago
> .NET remains a poor framework to do systems programming in
Have you clicked that link? Essentially, I’ve re-implemented parts of ffmpeg’s libavformat and libavcodec in C#. On Raspberry Pi, the software uses 15% of CPU time while playing 12 mbit/sec 1080p video, on par with VLC, while using 20% less RAM than VLC. If that’s not a system programming, then what is?
BTW, I don’t think I allocate any objects on heap while playing the video, therefore no GC is involved, and no degree of unpredictability is introduced. Wasn’t hard at all, just recycling buffers between frames.
- roca 6y agoObject recycling often works fine to avoid GC issues for simple stuff, but in more complicated applications you really do need to dynamically allocate and free memory and GC is going to get involved.
- Const-me 6y ago> for simple stuff, but in more complicated applications Media engine part of the library has 45k lines of code, this is mostly due to the complexity of V4L2 API, and of the MKV and Mpeg4 containers. I wouldn’t call that “simple stuff”. > you really do need to dynamically allocate and free memory Memory allocation in .NET ain’t limited to GC. First of all there’s stack. I use Spans + stackalloc in quite a few places there. Modern .NET even has these `ref structs` where the compiler guarantees they are never accidentally boxed into the heap. Another thing, no one stops you from using malloc/free, like I did in that class: https://github.com/Const-me/Vrmac/blob/master/VrmacVideo/Audio/Queues.cs https://github.com/Const-me/Vrmac/blob/master/VrmacVideo/Aud... Finally, the mere presence of GC doesn’t affect performance in any way, only usage of GC does. Even for latency-sensitive applications like that media engine it’s OK to allocate stuff on managed heap, as long as it only happens on startup, or otherwise rarely. I allocate quite a lot of stuff on the heap, megabytes, when opening a media file.