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> I don't really think the Flash decision had anything to do with "better products," and simply ecosystem control. The original iPhone was super resource const
by npunt 6y ago
> I don't really think the Flash decision had anything to do with "better products," and simply ecosystem control.
The original iPhone was super resource constrained (battery, ram, cpu) which required rethinking how apps were handled, including that they could be killed anytime. This was very much against conventional wisdom at the time. Apps (and websites) also needed significant redesign to fit within the touch UX paradigm.
Flash's fate was likely first and foremost a byproduct of these constraints and the changes they necessitated. While I agree control always mattered to Jobs & Apple, so too did user expectations, which at the time meant flash on web. My strong suspicion is engineering realities (resources) and user experience practicalities (need for flash to adapt to mobile UX) drove the decision, which was then easier to justify from the perspective of control.