4 ms·
Believe me, I love the same things you love about rust. Move semantics, sum types, error handling are all amazing, to say nothing of the ridiculous perf! I thi
by johnfn 6y ago
Believe me, I love the same things you love about rust. Move semantics, sum types, error handling are all amazing, to say nothing of the ridiculous perf!
I think our difference is I spend a lot of time on graphics and games, where there's a lot of manual tweaking that you have to do. (Is 20px far enough? 25px? Is 1 second long enough for the explosion? Maybe 0.5s instead?) There's just no way to test it outside of rerunning the app.