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I don't use Rust (super interested in rectifying that someday though, especially to replace the ruby we use in our server) but I have the same compile time issu
by on_and_off 6y ago
I don't use Rust (super interested in rectifying that someday though, especially to replace the ruby we use in our server) but I have the same compile time issue with bytecode on Android.
I used to be the kind of dev who compiles every tens minutes. The thing is, on Android compilation time are just getting larger and larger. Anecdotally, this is not because the tooling team is not interested in build performances, on the contrary they continuously work on it. However they are currently losing the battle : the median app complexity is growing way faster than they are improving the build times.
I mostly got used to it. I can write code for a whole day and only compile once or twice. The more I am accustomed to our ecosystem and codebase, the less I feel the need to compile frequently.
The only exception is for graphics code. The only way to know if something looks correct and good is often to compile.
For that reason, while I still love writing polished animations, I dread having to compile 10 times in a row to get it just right.