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Didn't Audiogalaxy used to be a P2P service in the early 00s?
by jonursenbach 16y ago
Didn't Audiogalaxy used to be a P2P service in the early 00s?
- slackerIII 16y agoIt did. We are some of the same folks, but a totally different service now.
- rbarooah 16y agoIt was magnificent back then. I know it's not the same thing, but seeing the logo and installing the new 'helper' gave me a good feeling.
- bvi 16y agoWow. Nostalgia. I'll have to try this out again, after a decade.
- blasdel 16y agoWow! I'd been thinking about researching iTunes -> iPhone streaming apps, but now I don't even have to — I know wholeheartedly that anything y'all put out is going to be awesome. It's weird to realize that 'brands' really do have worth. Audiogalaxy 1.0 was the first to really execute on an amazing new UX since the days of IRC Fserves and Napster, and after your legal problems it wasn't till OiNK (and now what.cd) showed up years later that anything nearly as good was available.
- revorad 16y agoThank you, thank you, thank you for making Audiogalaxy which introduced me to my favourite music of all times, back in the day.
- jazzychad 16y agoThe second purchase I ever made online was an Audiogalaxy t-shirt. Thanks for the memories :)
- iamgoat 16y agoI may still have my AudioGalaxy t-shirt from back in the day. Edit: High-five to jazzychad, didn't see your response.
- baddox 16y agoThe one where you searched from your browser and then opened some small hash file into the client which did the sharing, right? Not unlike the later BitTorrent.
- slackerIII 16y agoYeah, everything was browser based, except for the small app that ran on the desktop. We handled all the queues and the download scheduling on the server though -- no need for the client to open anything.
- yellowbkpk 16y agoThat was brilliant. I left the client up at home and could queue stuff up while at school. When I got home I had a bunch of new music to listen to. Great idea!
- slackerIII 16y agoThanks! That was my first lesson in how inspiring constraints can be -- we didn't have the resources to make a good client UI, so we put it on the website instead.