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It’s good for teaching very young kids how games run. Turn-taking, rule-following. Not knowing what the next card will be holds their interest long enough to ge
by pantaloony 6y ago
It’s good for teaching very young kids how games run. Turn-taking, rule-following. Not knowing what the next card will be holds their interest long enough to get them used to those things, at least.
- Waterluvian 6y agoTo both your points. One of the proudest moments of fatherhood, “dad that’s a dumb rule. Can we change it?” Chutes and ladders. My three year old asking why he had to fall down the chute again since he already did. New rule: chutes are one time only. My son then ran into a problem: remembering which chutes have been exhausted. I let him put stickers on them. Next time we play he will run into a new problem: all the stickers.
- javadocmd 6y agoYou invented "Chutes and Ladders: Legacy".
- Waterluvian 6y agoHilarious and genius. I’m going to pursue this angle with him.
- Someone 6y agoAlso: setbacks. I think it’s essential for young players who still have to learn what a game is that they have zero influence on drawing cards that move them backwards, as the disappointments will, over time, be equally shared between all players.