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In game or graphical development a Point struct/object is usually reserved for Cartesian coordinates. Pointer seems too long. C's use of "*" and "&" remain my f
by otachack 6y ago
In game or graphical development a Point struct/object is usually reserved for Cartesian coordinates. Pointer seems too long. C's use of "*" and "&" remain my favorite though beginners may have more difficulty understanding it, similarly to Rust's Box.