5 ms·
Thanks for providing more information. It’s too bad, but I’m glad there’s a similar project. The true desire to follow the C128 made that a bit more interesting
by gecko 6y ago
Thanks for providing more information. It’s too bad, but I’m glad there’s a similar project. The true desire to follow the C128 made that a bit more interesting to me than the Neon816, but I’ll give that another look.
One question:
But after having working with the 65c816 for that period
of time I've decided it's a processor I don't really want
to play with. It's really unpleasant to code for.
I’d love to hear a bit more. I hate coding for the SNES, but mostly because doing it properly feels like nothing but DMA. What about the 65816 makes it painful in general, if you don’t mind my asking? I find the 6502 very pleasant, if understandably limited.
- cmrdporcupine 6y agoI've got comments elsewhere in this threat on this topic. Basically, the opcode space wasn't big enough to add new 16-bit addressing modes properly, so they bolted on a 'mode' flag and it's super awkward. It's hacky.