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TR1 added unordered maps/sets (hash tables) and tuples. Maybe it's because I use STL every day but the interface works fine for me. It takes some getting used
by eco 16y ago
TR1 added unordered maps/sets (hash tables) and tuples. Maybe it's because I use STL every day but the interface works fine for me. It takes some getting used to but it's pretty consistent. With the operator overloading it feels just like any built-in language syntax (that's even more true with C++0x's initializer lists).