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The GPU supports multiple tile layers and has 128 individual sprites so updating every pixel on the screen in a single frame is unlikely to be how you use it.
by wvenable 6y ago
The GPU supports multiple tile layers and has 128 individual sprites so updating every pixel on the screen in a single frame is unlikely to be how you use it.
This is in style of 8-bit machines that had hardware sprite support and tiles graphics rather than treating the display as a flat framebuffer.
- wbhart 6y agoSure. It's just nice to know what the limitations are in that regard. Some demos for the Atari 8 bit machines for example did use them that way by lowering the resolution sufficiently far and then writing really tight assembly language. So I was just interested in comparing on that basis.