3 ms·
I'd like to see market size considered here too. Games cost a fixed amount to develop regardless of how many copies you sell. How many copies did developers se
by henryfjordan 6y ago
I'd like to see market size considered here too.
Games cost a fixed amount to develop regardless of how many copies you sell. How many copies did developers sell 20 years ago compared to today? If you sell 2X the copies, the game can cost half as much and yet the profit would stay roughly the same.
- LanceH 6y agoMarginal cost has gone way down as well as there is often no physical copy (and no physical store, etc...)
- google234123 6y agoYet Steam still takes 30%, it's not all fun and roses.
- dlp211 6y agoGetting 70% from digital is still superior to the 55% you'd get at retail.
- dlp211 6y agoThe Legend of Zelda had a team of 6, a dev cycle of about a year, and sold 6 Million copies at $50(1986/7/8/9/90). BotW had a dev team in the 100's, took 5 years of development, and has sold ~18MM (Switch) copies to date at $60(2017/8/9/20), which barely puts it inside the 50 best selling games of all time.