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It's easy to fall into since it's usually what's expected day-to-day. Not that many people have a chance to dive really deep into a topic at most companies. Usu
by redisman 6y ago
It's easy to fall into since it's usually what's expected day-to-day. Not that many people have a chance to dive really deep into a topic at most companies. Usually you're churning out fairly similar stuff for most of your tickets. It's also dangerous for your career if you pick your specialization wrong. Maybe 5 or 10 years later that technology is obsolete. Earlier in my career I was something of a (Adobe) Flash expert but there's no way I would even mention that these days. Much of it translates to other technologies but not in a way that makes me an expert in them.
- ragona 6y agoYO, same, I bet we hung out on Kirupa at the same time haha. I worked on flash games at Disney, PopCap, Sony and Amazon. That was the shit for a while for 2D games. But I actually went from social to mobile to PC games and found myself less and less interested. Don’t get me wrong it’s very cool code and quaternions solve a lot of the pain so some of the math is frankly less fiddly than 2D, but I wasn’t in love. It’s been nice to fully pivot towards cryptography and security since I get to work on a lot more projects and do a better job on them. No one cares about bugs in games. Everyone cares about bugs in crypto. It’s nicer for the engineers. Plus it’s frankly so deep that I have very little risk of mistaking myself for an expert. Even PhD’s only have a narrow specialty, it’s very comforting how hard it is.