4 ms·
Have you considered fixing the seams between tiles by generating tiles 2 cells larger, computing normals, and then discarding the outer ring of tiles, by trimmi
by artifact_44 6y ago
Have you considered fixing the seams between tiles by generating tiles 2 cells larger, computing normals, and then discarding the outer ring of tiles, by trimming the index buffer, or just re-indexing/rewriting the vertices?
- kylebarron 6y agoGenerating skirts is much more performant and simpler
- blaze33 6y agoSeams are actually fixed once the adjacent tiles are loaded but at first there are skirts on 2 sides of a tile.