3 ms·
Thanks! I'm not really familiar with the modern developments in game engines, though I know webgl has some big limitations regarding what's actually possible to
by blaze33 6y ago
Thanks! I'm not really familiar with the modern developments in game engines, though I know webgl has some big limitations regarding what's actually possible to do with the current hardware.
In the meantime we have to work with the webgl constraints and that's why the graphics look like what AAA-games were already able to render years ago.
Regarding asset streaming I guess you're referencing https://docs.unity3d.com/Manual/StreamingAssets.html https://docs.unity3d.com/Manual/StreamingAssets.html ?
For this first demo I did nothing fancy like WebWorkers or WebAssembly which I already tried some there's some room for performance improvements.