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Alternatively, it looks likely that Apple will use their own GPU designs in at least some, if not all, of their ARM Macs. So running Windows on ARM would necess
by spijdar 6y ago
Alternatively, it looks likely that Apple will use their own GPU designs in at least some, if not all, of their ARM Macs. So running Windows on ARM would necessitate Apple porting drivers for their GPU to Windows. I have to imagine they did a cost analysis on that and decided it wasn't worth the time to support a competing platform which most users would only want for its own compatibility layer, some for games, which would need proper DX9/10/11/12 drivers for said GPU.
(this also is probably part of the reason apple deprecated opengl, I imagine)
- ksec 6y ago>Alternatively, it looks likely that Apple will use their own GPU designs in at least some, if not all, of their ARM Macs. Apple Removing Support for AMD GPUs in macOS Arm64 https://news.ycombinator.com/item?id=23754055 https://news.ycombinator.com/item?id=23754055
- floatboth 6y agoThis is not "removing", this is "not adding yet"? Quite likely they'll support eGPUs, and maaaaaybe big MacBook Pros with Apple SoC + AMD GPU could eventually happen??
- kalleboo 6y agoOpenGL is still supported (and still marked deprecated) on Apple ARM