3 ms·
> I’m talking in the studio when the actual work is getting done Ok, the situation in studios might be different (but I would curious to see actual numbers). I
by spacechild1 6y ago
> I’m talking in the studio when the actual work is getting done
Ok, the situation in studios might be different (but I would curious to see actual numbers). In a live show you want reliable low latency audio (especially if you play VSTis on a keyboard or do any kind of live processing) and macOS is very good at this, better than Windows I would say. Dismissing this as "fashion" is a bit simplistic.
I'm a computer musician and audio programmer. Although I use Windows most of the time, I would be the first one to admit that the audio situation on Windows is a total mess. As Paul said, on macOS you have a single API and it just works (tm). On Windows, we needed an external company (Steinberg) to come up with a usable solution for low latency audio (ASIO).