4 ms·
Every discussion of highly-automated factories brings to mind this: https://www.youtube.com/watch?v=dSj6kvv7_Sg https://www.youtube.com/watch?v=dSj6kvv7_Sg Ear
by foobiekr 6y ago
Every discussion of highly-automated factories brings to mind this: https://www.youtube.com/watch?v=dSj6kvv7_Sg https://www.youtube.com/watch?v=dSj6kvv7_Sg
Early lights out production. The problem became obvious a little later, for NeXT, which was that these things only make sense at very high scale for products that change infrequently.
- 411111111111111 6y agothese boards werent consumer producs though. playstations are produced for years with no alterations.... millions of times. i.e. playstation 4 was sold ~100million times. thats most definitely at a scale where you can automate with margins.
- sbierwagen 6y agoGame console manufacturing definitely is low-mix compared to cars, but it's not like they're stamping out spoons: depending on how you count, there were something like 19 revisions to the PS3 motherboard, as Sony worked to reduce chip count and shrink PCB size: https://www.psdevwiki.com/ps3/Motherboard_Revisions https://www.psdevwiki.com/ps3/Motherboard_Revisions
- krasin 6y agoSpecifically, in the context of assembly, as long as dimensions and locations of each connector stay the same, it does not really matter for the automated assembly line.
- deleted 6y ago[deleted]
- monocasa 6y agoThey made changes to the case, board, and connectors.
- AmericanChopper 6y agoI was trying to clean the dust out of my PS4 a little while ago, and had to browse through quite a few YouTube videos before I found a disassembly tutorial that matched my model.
- deleted 6y ago[deleted]
- noir_lord 6y agoIf the level of automation is sufficiently cost effective perhaps they’ll have fewer revisions on this one.
- nitrogen 6y agoYears ago I worked for a company that had a PCB production line, and even for relatively low volumes (compared to consumer electronics) they used basically that exact process. The PCBs would be printed elsewhere and delivered in flat stacks, the boards would go through pick-and-place, solder bath, reflow, through-hole, wave solder, sometimes xray inspection, etc. Also had a tour of an Iomega plant when I was much younger with similar processes. Not sure if NeXT was a pioneer in those techniques, but they seemed standard by the late 1990s and 2000s.
- foobiekr 6y agoNeXT was very early. That was 1987 or so.
- ironman1478 6y agoJust wanna say I love this video. Thanks for posting this.
- 6510 6y agoFascinating, then the component shooting game moved to 200 000 cph (which is well over 9000) https://www.yamaha-motor-im.com/mounters/ysm40r https://www.yamaha-motor-im.com/mounters/ysm40r
- baybal2 6y agoThe top tier "chipshooter" style pick and place machines are going our of favour these days. Their golden days were during the first cellphone boom. Back then, the level of integration was lesser, and you had more discrete components on more smaller boards, and volumes were of course very high during the boom time. Now, you can have a "dumphone" made with just 30 parts on the pcb, and very few passives. From my experience over the decade, people running factories came to love having multiple, cheaper mounters, and more lines. The "superboard" concept is also seem to be waning, as you see more, and more individual boards in products like smartphones. It makes for less manufacturable designs, but additional labour expense is not dramatic.