3 ms·
Since 2005 games have been more or less cutting content and nearly every AAA title now has some sort of monetization other than the retail price, season passes,
by dogma1138 6y ago
Since 2005 games have been more or less cutting content and nearly every AAA title now has some sort of monetization other than the retail price, season passes, micro-transactions, DLC....
Call of Duty 2 had a 9 hour campaign and everything out of the box was free, there were two map packs costing $5 each and as long as one person in the lobby had it the entire lobby could play on those maps.
The latest CoD, Call of Duty Modern Warfare has a campaign length of 6 hours a season pass and micro transactions.
- GhostVII 6y agoThere have been many games giving you far more content for the same amount of money. And the amount of work to create the same amount of content had increased, the level of detail is far higher. Some examples I have played include GTA V, Doom/Doom Eternal, Dirt Rally, Fallout 4, Red Dead Redemption 2, and the Uncharted series. There are lots of games that have far more content and detail then their predecessors, and still sell for $60. Some of those games have additional monetization (ex. GTA online, Fallout 76), but I think if you just buy the game you still get a lot more than before.
- gibspaulding 6y agoMy friends and I just got back into CoD with the new modern warfare for the first time since mw3. While I've been annoyed by Blizzard's launcher compared to Steam, I haven't been too bothered by their season passes and stuff. I bought the game for $40 I think, and haven't felt a need to put another dime into it. In fact despite owning the full game, we spend quite a bit of time just playing the free to play mode. Don't get me wrong, I'd rather they did away with all of it, but I don't get a sense that content was cut from the game in this particular case.