4 ms·
I've played around in Tea For God (https://sidequestvr.com/app/65/tea-for-god-under-development https://sidequestvr.com/app/65/tea-for-god-under-development) wh
by trsohmers 6y ago
I've played around in Tea For God (https://sidequestvr.com/app/65/tea-for-god-under-development https://sidequestvr.com/app/65/tea-for-god-under-development) which does this on the quest, and it works really well, and I didn't even use the full 6.5'x6.5' (in my case ~6'x4') possible. Within a minute I lost all sense of where I was in the real world.
- jmiskovic 6y agoTea For God does not use redirected walking. It procedurally adopts game space to available room space, and uses clever mechanisms like non-euclidian geometry and various elevators to allow for huge worlds. Still, movement is 1:1 mapped between room and game. Redirected walking means distorting the mapping when moving or rotating, to fit any game world into limited playing space. In research it's always applied in larger spaces, x5 times bigger than living rooms. If you distort moving or turning too much, users lose balance or become nauseous. Here's a decent intro paper. 15 Years of Research on Redirected Walking in Immersive Virtual Environments https://illusioneering.cs.umn.edu/papers/nilsson-cga2018.pdf https://illusioneering.cs.umn.edu/papers/nilsson-cga2018.pdf