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> Conrad was ... the author of several technical books, including the classic "Land of Lisp". That book has very interesting art. I hope he brings that style t
by sxp 6y ago
> Conrad was ... the author of several technical books, including the classic "Land of Lisp".
That book has very interesting art. I hope he brings that style to the game. I hope he does something strange like implement the game in Lisp and use some sort of self-modifying game engine.
> Walking Dream, on the other hand, is built on a brand new combat engine with a rich weapons crafting system. This system is shared by both the player as well as the many enemies, and turns each battle into a completely novel experience, requiring completely novel strategies at every encounter!
- tazjin 6y agoI immediately recognised the Land of Lisp art style - looking forward to trying this. On a side note, this is one of the few things where I would like to be able to sign up for a newsletter.
- andybak 6y ago> On a side note, this is one of the few things where I would like to be able to sign up for a newsletter. How does one solve the "tell me about this in a few weeks/months when you launch" without email notification? There's no reliable way to notify someone via Twitter or Facebook. Timelines are too noisy and there's no mass private messaging APIs. I love my email but I've noticed that projects and products are beginning to appear that shun email communication totally. I nagged a few projects into starting a simple list via Google Forms because I knew I wouldn't notice when they launched any other way. But "Me nagging" doesn't seem very scalable.
- drcode 6y agoThe closest the game has to "self modifying code" is that you can "see" the "brains" of the opponents that shows the actions they will perform, and then attack with "hacking" weapons directly against their brain, to alter their behavior.