4 ms·
It's not obvious on the website but everything is on Github[0] with different repos for the forked Dolphin build, the desktop app, melee assembly... As to dev
by alvarosevilla95 6y ago
It's not obvious on the website but everything is on Github[0] with different repos for the forked Dolphin build, the desktop app, melee assembly...
As to dev blogs, they have a medium[1] with some interesting posts, but nothing too recent, I hope they'll do one in time with all the new stuff.
On top of the rollback, something very notable they did was realising melee has 3 frames of input lag when running on native hardware, so they managed to remove them from Dolphin when running on 120hz screens. This allowed them to keep those frames as a delay buffer without actually having a real effect on gameplay.[2]
[0] Slippi Github: https://github.com/project-slippi/ https://github.com/project-slippi/
[1] Dev Blog: https://medium.com/project-slippi https://medium.com/project-slippi
[2] Post about Faster Melee, the previous netcode iteration, going into the input delays: https://www.reddit.com/r/SSBM/comments/azoiqz/faster_melee_2019_update_goals_new_features_alpha/ https://www.reddit.com/r/SSBM/comments/azoiqz/faster_melee_2...