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re-encoding my gczs into rvzs right now. looks like I am going to slash about 10 GB off my 65GB library.
by solnyshok 6y ago
re-encoding my gczs into rvzs right now. looks like I am going to slash about 10 GB off my 65GB library.
- ed25519FUUU 6y agoMy problem with these formats is that you can’t load/play any them on a regular wii with any of the homebrew apps. It’s emu only.
- zamadatix 6y agoEven if you play primarily on a real Wii it's still more convenient to archive a game in 20 MB and expand it to the exact original 1.36 GB ISO when you want to load it on real hardware.
- nyanpasu64 6y agoVery few games are 20MB. Animal Crossing is tiny because it was ported from N64. Most GameCube games are closer to 1 gigabyte (sometimes less) (uncompressed is around 1.35GB), and Wii games are a few gigabytes (uncompressed is around 4.6GB disk, 8.5GB for dual layer games).
- jepler 6y agoDid you find more info on rvzs? The progress report makes it sound like rvz compresses random data, but that's plainly not true. I'd love to understand what "garbage data" actually is. It must actually have lots of pattern, rather than being random data.
- bonzini 6y agoIt's data not pointed to by the filesystem. Most of the time it's zeroes, but it could be meaningful data for copy protection or sometimes even source code was found (this last thing IIRC, I might be confusing two different things).
- Wowfunhappy 6y agoDoes this work? My understanding was that gczs are a lossy compression format, so it seems like going from gcz or rvzs would be hard or at least create an imperfect result.