4 ms·
What? It is? Forgive my ignorance, but isn't it just bitmap rendering? E.g. rending a flat icon should take approx the same GPU toll as a skeumorphic icon
by quenix 6y ago
What? It is? Forgive my ignorance, but isn't it just bitmap rendering? E.g. rending a flat icon should take approx the same GPU toll as a skeumorphic icon
- jayd16 6y agoFlat design lets you make smaller 9 slices I guess. Smaller textures take up less ram but even that's a stretch.
- _tw9j 6y agoI wasn't talking about icons alone in my second statement. :/ The design trend require soft shadows to be rendered on many elements in layers which I exaggeratedly pointed out. I apologise.
- jayd16 6y agoShadows lead to overdraw I suppose, but I don't believe most UI frameworks draw front to back anyway. They end up accelerating it by making large, multi-element bitmaps of the final render. It ends up being a very small cost.