4 ms·
They went too far on that one. Do designers consider how expensive the gpu rendering is for skeumomorphism or neuromorphism?
by searchableguy 6y ago
They went too far on that one.
Do designers consider how expensive the gpu rendering is for skeumomorphism or neuromorphism?
- quenix 6y agoWhat? It is? Forgive my ignorance, but isn't it just bitmap rendering? E.g. rending a flat icon should take approx the same GPU toll as a skeumorphic icon
- jayd16 6y agoFlat design lets you make smaller 9 slices I guess. Smaller textures take up less ram but even that's a stretch.
- _tw9j 6y agoI wasn't talking about icons alone in my second statement. :/ The design trend require soft shadows to be rendered on many elements in layers which I exaggeratedly pointed out. I apologise.
- jayd16 6y agoShadows lead to overdraw I suppose, but I don't believe most UI frameworks draw front to back anyway. They end up accelerating it by making large, multi-element bitmaps of the final render. It ends up being a very small cost.