7 ms·
How can a game developer ethically justify a $4500 price tag for a game? Yes, we can put in limits on spending, but let’s say we didn’t, does that mean a game
by runawaybottle 6y ago
How can a game developer ethically justify a $4500 price tag for a game?
Yes, we can put in limits on spending, but let’s say we didn’t, does that mean a game could be worth that much money? Ever?
- IntelMiner 6y agoThe industry actually has a term for people who spend compulsively like that. They literally call them "Whales"
- nix23 6y agoAnd it all started with a Horse Armor.
- FloatArtifact 6y agoYep the industry took an arrow to the knee.
- Haga 6y agoTowards thee I roll, thou all-destroying but unconquering whale; to the last I grapple with thee; from hell's heart I stab at thee; for hate's sake I spit my last breath at thee. Srsly, if you rip of loners for community status, that's Rock bottom as a game.. a slot machine dev
- econcon 6y agoNo one putting gun to their head to cough up $4500. They are paying because of their own weakness or maybe because of market forces as they can't get their fix elsewhere. I can easily justify it ethically as "it's what my offering is valued by market". All my engineering education skills have not gone waste, those sleepless nights, missed dates - all paid off finally! Revs up Lamborghini bought on installment paid with $4500 check
- benologist 6y agoThey are paying because app stores are allowing "authorize one payment" to mean "unlimited transactions are authorized". This is fraud, which is why Apple had to settle a class action for the exact same problem. Relying on a password, pin or parental control to prevent unauthorized purchases is irrelevant since in their absence, fraud is still illegal. https://www.macworld.com/article/2029384/apple-to-settle-lawsuit-on-in-app-purchases-by-minors.html https://www.macworld.com/article/2029384/apple-to-settle-law...
- adrianmonk 6y agoI think there are basically four categories of big spenders: (1) People who don't understand that they are spending actual money. Kids can fall into this category. Also people who are confused by an intentionally obfuscated user interface. (2) People who are spending someone else's money, so they don't care. Kids can also fall into this category. (And when they do they may pretend they are in category 1.) (3) People who can't afford it but have some kind of compulsive shopping disorder, addiction to the game or spending, etc. (People in this category might pretend they are category 1, i.e. request a refund and blame it on children who might even be fictional.) (4) People rich enough that they will feel no ill effect from dropping $1,000+ on something of little value. Whales are, at least theoretically, presumed to be category 4. There really isn't too much of an ethical problem IMHO with category 4. The real ethical problem comes from the fact that you don't truly know which category the user is in. Anyway, I think you are talking about category 1 and the person you replied to is talking about category 4.
- 6y ago
- Kuinox 6y agoDevil's advocate: It's not 4500$, but a lot of microtransactions. A lot of mobiles games make most of their money on "Whales" that represent less than 1% of their playerbase.
- Shared404 6y agoThat doesn't make this pricing model any more ethical. To Roblox's credit however, they did refund the money when asked.