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The assumption is that you can't see who muted you etc, which is already standard. Those sort of people will get aggressive anyway when someone doesn't reply t
by hnick 6y ago
The assumption is that you can't see who muted you etc, which is already standard.
Those sort of people will get aggressive anyway when someone doesn't reply to their jabs. So you could use that to argue against any sort of mute feature in the first place.
The line has to be drawn somewhere and I think too many assume silence is assent, because many players are reluctant to speak up for fear of being targeted and this makes people feel that they have support for what they say. So have the game do it instead.
- watwut 6y agoIf I antagonized one or two people, I can guess who muted me. That us what I mean. So while this would work in general "annoying to everybidy" case, it would be bad for those who are singled out target.