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Looks nice, but as the first comment says: seems to recreate what RaphaelJS does. And, the demo site fails utterly on IE7: the documentation website says nothi
by fomojola 16y ago
Looks nice, but as the first comment says: seems to recreate what RaphaelJS does.
And, the demo site fails utterly on IE7: the documentation website says nothing about browser compatibility.
- nxn 16y agoWell, Internet Explorer's canvas implementation only begins with IE9. I would not expect a lib that is based on canvas to work in any previous version of that browser. EDIT: And even then, you only get the 2d context, can't do any WebGL fancystuff with any IE. (Though I don't think oCanvas does any of that anyway?).
- patrickaljord 16y agoWebGL is not really canvas, it used to be called canvas 3d at first but now I think people just refer to it as webgl because it's completely different, I may be wrong though.
- koggdal 16y agoAs nxn said, IE9 is the first release with canvas support. But even there oCanvas won't work currently I think. Browser compatibility was not my highest priority before the first release. But that will be tested and improved in later releases. I have also noticed that Opera has really weird rendering on both Mac and Windows. Windows browsers in general are also a little quirky on this. But it will be tested and improved more soon.