3 ms·
Disagreement. It is hard, yes, but if you approach the game design from the ground up as a business model with potential for built in marketing hooks and virali
by chipsy 16y ago
Disagreement. It is hard, yes, but if you approach the game design from the ground up as a business model with potential for built in marketing hooks and virality - even if it isn't a "viral" or "blockbuster" game - the way in which a game can be made is actually straightforward.
What makes it hard is not the creation, so much as untangling your brain from all the nonsense about what makes a game "legitimate." If you go for legitimacy you'll fail off the bat because it is, as you say, a matter of competing with the big guys. But if you are adhering to lean principles throughout, you can get a game business going. It just may not be a "dream game," necessarily.