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More importantly, they require a lot of intense training to use. Most people doing web design do not have the luxury of putting a vast array of functionality fl
by baddox 6y ago
More importantly, they require a lot of intense training to use. Most people doing web design do not have the luxury of putting a vast array of functionality flat on the page and knowing that your users will be trained and intimately aware of each and every function.
- systemvoltage 6y agoI really want to challenge this notion. Just having a lot of information on the page is, I am arguing, not as big of a problem as we make it out to be. I already gave several counter examples of this. I am arguing that: Making the UI understantable is orthogonal to information density. Of course, it is possible to have a complete unorganized mess of information plopped on the screen with no rhyme or reason behind the layout, but a well designed and logically grouped UI full of information isn't going to make it difficult to use.
- grawprog 6y agoI'm not sure about that. Information on a single page with only a mouse or finger input is limited to only the things directly visible. Add in even one mechanical input system, say a keyboard, and the amount of information easily accessible from a single page increases dramatically The problem with modern web UI's and UI's in general is that they're optimized for a minimum amount of inputs at one time, usually one, that is directly accessible in a visible way. This I think, is what most people are actually complaining about when they complain about 'mobile centric ui's or touchscreen inputs. The greater the number of direct inputs available for any given single screen, the higher the information density and usability can be. Touchscreen and mouse centric designs ie. most modern web design, are designed with one, maybe two direct inputs, correlating only with things directly visible on the screen, at a time.
- ryanwaggoner 6y agoIt’s not about information density, it’s about control density. The yellow pages have very high info density but very low control density. Having fewer controls is absolutely easier and less overwhelming for new users without training.
- deleted 6y ago[deleted]
- pmontra 6y agoI test drived a car days ago. I turned on the engine and the radio started playing pretty loud. I tried to turn it off because I wanted to listen to the car during the test and talk with the seller on the passenger seat. The two of us started fiddling with the touch screen and the buttons around it. He eventually managed to turn off the screen which had the side effect of turning off the radio. I joked about doing the same while driving and crashing into something while my eyes were where they shouldn't be. Contrast that with the cars of a car sharing service I'm using. They have a big circular button with the usual on/off icon close to their screen, encircled by a volume gauge. You understand what it is as soon as you see it.
- imperialdrive 6y agoWhat you describe is one of my bigger pet peeves, and is why that as much as I enjoy experiencing new technology, I'll almost certainly be driving a comfy older Toyota forever and ever. This must be what it feels like to become old... currently mid-thirties and feeling out of touch if these new interfaces are truly desired by the new generations.