4 ms·
Because each successive generation of programmers grows less efficient with the resources available. A new programmer in 2020 probably treats RAM and CPU as ne
by umvi 6y ago
Because each successive generation of programmers grows less efficient with the resources available.
A new programmer in 2020 probably treats RAM and CPU as near infinite resources. Hence you have super simple 2D games that are 900MB in size popping up in /r/Unity2D and webpages weighing in at 15 MB and, etc. They just don't know those are unreasonable sizes because they've never tried to make a 100KB game/website.
- The_Colonel 6y ago"unreasonable" is totally arbitrary. 30 years ago 100 KB for simple 2D game would be considered unreasonable.
- npongratz 6y ago30 years ago was 1990. I remember 100KB being fairly reasonable for a 2D game in 1990, even when having to download it with a 1200 baud modem.
- The_Colonel 6y agoOk, looks like I live still in 2010. Make it 40 years :D
- u801e 6y agoThere must have been a large increase in game size between 1990 and 1995. I remember games like Lemmings 2 the tribes and sim city 3000 requiring multiple floppy disks.
- umvi 6y agoNo, 100KB is a bad estimate. Most SNES ROMs are 1-3 MB, though NES ROMs are in the KB range.