4 ms·
I'd argue motion sickness is a bigger existential threat to VR than appearance, although weight is definitely a factor.
by jameslk 6y ago
I'd argue motion sickness is a bigger existential threat to VR than appearance, although weight is definitely a factor.
- taneq 6y agoFor most people, motion sickness goes away fairly quickly as they get ‘get their VR legs’ and get used to VR.
- dvirsky 6y agoI just sold my Oculus Quest after a couple of months. For me the down sides were: 1. Weight and overall comfort. Pressure on the forehead, sweating if you're playing physical games and the room is warm can make the lens foggy; even the rubbery-plasticky smell of it. It's just not fun to use physically. 2. Resolution/graphics. I just wish it could have higher resolution and I won't see the pixels. Would make everything much more immersive. 3. Usefulness/content. It's cool but it gets old pretty fast. I just found myself barely playing after a couple of weeks of the initial excitement. Motion sickness wasn't a problem for most games, which was a surprise since I get game sickness from FP games on a normal screen and can't play them more than a couple of minutes. So I guess 1 and 2 can be solved by this technology.