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I'll say this from a consumer/product point of view and not a technical or engineering, but WOW! Assuming they could pull off a finished, high performance produ
by dougmwne 6y ago
I'll say this from a consumer/product point of view and not a technical or engineering, but WOW! Assuming they could pull off a finished, high performance product, (big if) this could be the form factor that bring VR to dominance. The silly looking, awkward to wear headset is a big hindrance to adoption because it absolutely matters if you look silly or cool when it comes to consumer tech.
- Valgrim 6y agoThe fact that these glasses are clearly opaque remind me of Marty's reaction when he sees Doc's brown futuristic glasses in "Back to the Future". It does look a bit silly, but at the same time it looks useful, and not heavy and encumbering like most VR headsets.
- buu700 6y agoTo be fair, they wouldn't look weird if you just held a cane while wearing them. They could probably even fit some electronics into a cane form factor.
- tgarv 6y agoThere's that word again. "Heavy." Why are things so heavy in the future? Is there a problem with the Earth's gravitational pull?
- xwdv 6y agoDude looks like an emoji with those glasses on.
- jameslk 6y agoI'd argue motion sickness is a bigger existential threat to VR than appearance, although weight is definitely a factor.
- taneq 6y agoFor most people, motion sickness goes away fairly quickly as they get ‘get their VR legs’ and get used to VR.
- dvirsky 6y agoI just sold my Oculus Quest after a couple of months. For me the down sides were: 1. Weight and overall comfort. Pressure on the forehead, sweating if you're playing physical games and the room is warm can make the lens foggy; even the rubbery-plasticky smell of it. It's just not fun to use physically. 2. Resolution/graphics. I just wish it could have higher resolution and I won't see the pixels. Would make everything much more immersive. 3. Usefulness/content. It's cool but it gets old pretty fast. I just found myself barely playing after a couple of weeks of the initial excitement. Motion sickness wasn't a problem for most games, which was a surprise since I get game sickness from FP games on a normal screen and can't play them more than a couple of minutes. So I guess 1 and 2 can be solved by this technology.