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I get why Epic probably funds this, and I love to think how great Godot could be in another year or so (and how they could surpass Unity, etc). What I don't re
by adanto6840 6y ago
I get why Epic probably funds this, and I love to think how great Godot could be in another year or so (and how they could surpass Unity, etc). What I don't really understand, though: Why wouldn't Unity just implement this now, too?!
It's open-source & MIT-licensed; if it's better than Unity's GI -- and it IS better, because Unity does not currently have ANY realtime-GI solution in their latest versions (they stopped licensing Enlighten for current/2020.x+ versions) -- so why wouldn't Unity just implement this, too?
There's nothing that appears to be stopping them from doing so, other than pride perhaps; part of me really, really hope that they'll do exactly that, though I've yet to dive into the code to see how viable it may or may not be given Unity's current SRP situation(s).
- DizzyDoo 6y agoSurely the current SRP situation is exactly the reason. It's a bit of a mess right now with many basic features missing, like the absence of Ambient Occlusion out-of-the-box with URP.
- kaoD 6y ago> I get why Epic probably funds this Is it just to fuck over Unity?
- dimgl 6y agoYou're getting downvoted, but Epic is extremely anti-competitive. This is likely the reason.
- paulryanrogers 6y agoEpic's store offers a cheaper alternative to a near monopoly on digital game distribution on PC. How are they anti-competitive?
- 22c 6y agoThe enemy (Godot) of my enemy (Unity) is my friend. Is essentially what this thread is talking about. At this point (ie. Epic sitting on truck loads of cash), lost revenue for Epic Games competitors is almost as good as revenue for Epic Games. That is what people are talking about when they say anti-competitive. It's another form of a price squeeze.
- paulryanrogers 6y agoSo Unity is suffering because a rich competitor is funding more competition? Having used Unity and Godot I don't think the former needs to sweat this modest sharing of the wealth with the latter. If anything well regulated markets might tax oversized competitors to fund upstarts to maintain a balanced, competitive landscape. There's room for more than just two game-making tools.
- phire 6y agoPeople like being able to buy their games in a single online store. They don't like having 5 different stores just to play their collection of games. Therefore, Epic's exclusivity deals rub some people the wrong way.
- srg0 6y agoThe friction of having another store has a cost. I still got my copy of Borderlands 3 on Steam sale, I didn't even know it was initially an Epic exclusive. I think I'm not alone.
- jfkebwjsbx 6y agoEpic paid obscene amounts of money to studios to force them come to their store and force exclusivity on them. They basically exploited their Fortnite money-making machine to try to become a monopoly on PC. How is that not anti-competitive? For reference, Steam has never forced exclusivity on partners to distribute their games. As for cheaper, Epic didn't become they couldn't charge the same. As simple as that.
- paulryanrogers 6y agoHow is obscene amounts of money forcing anything? This sounds good for developers all around, and a minor inconvenience for gamers who are free to buy from as many stores as they like on PC. Yet could benefit gamers long term as it motivates Steam to be more competitive. Anti competitive would be buying up competing battle royale franchises to reduce consumer choice.
- jfkebwjsbx 6y ago> How is obscene amounts of money forcing anything? Indie game studios have a very hard time surviving. Giving them instantaneous access to a huge pile of money that allows them to declare success even before releasing a project is something most people cannot reject. > Anti competitive would be buying up competing battle royale franchises to reduce consumer choice. That is what they are doing but with game stores. They are effectively buying everything to dry the rest of the stores, reducing other stores choice of customers. > This sounds good for developers all around Not really. Devs get money, but they lose the product. Indie devs are not independent anymore. Etc. If Epic had success building the monopoly, everyone would have suffered, not just devs.
- comex 6y agoWhat monopoly? There is a monopoly today; it's called Steam. It has an immense userbase and plenty of user loyalty; it's not going anywhere. If Epic succeeds, there will be two major stores rather than one.
- lasagnaphil 6y agoBasically yes. Godot’s main userbase (hobbyists/small indie developers) aligns more with Unity than Unreal. Although Unreal has also appealed to some indie devs recently, it is still a heavy, bulky, monstrous beast of an engine that appeals more to AAA gamedevs and high-profile indiedevs.
- inDigiNeous 6y agoI've been following the discussion in Twitter with Tim Sweeney and Godot, about the MegaGrant that Epic gave Godot. Have seen Tim many times commenting about the good progress they have made, before even granting the money. I've got the picture that Tim actually likes the software, not just because they want to squash their competition. But of course they might have motivation to take users away from Unity, who knows. In my books, Godot is a really nice engine that will get closer to AAA -engines when the 4.0 release comes out, their open source policy is really nice and you have access to all the source code, which can help a lot while developing your apps, so It's all positive and everyone who wants to develop games or 3D apps will gain from this if they choose to put their time into Godot, not just Unreal.
- finolex1 6y agoIt can't be that easy. Given Godot's completely different architecture, I presume that porting this feature over would require an almost complete rewrite.
- Stevvo 6y ago"Unity does not currently have ANY realtime-GI solution in their latest versions" Not 100% true; there is ray-traced GI.
- Stevvo 6y agoI take this back. I tried it. It's completely fucking unusable. Editor crashes every couple of minutes, can't get it to work.