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For Unity, the "big bucks" is $35/seat/month -- that gets you the ability to make a build without a splash screen & without showing any Unity logos, etc. For s
by adanto6840 6y ago
For Unity, the "big bucks" is $35/seat/month -- that gets you the ability to make a build without a splash screen & without showing any Unity logos, etc.
For small shops (ie low or no revenue), you only need to pay that when you're ready to actually ship/make a build.
Note that the costs are higher if you're revenue is huge, it goes up to like >$100/seat/month or similar IIRC, I think that kicks in if you're in the 7-figures of annual revenue.
It's not free, and it can get expensive -- but you have to do the math on what you get, how much each will cost you monetarily & in time / opportunity cost, etc. IMO Unreal looks pretty compelling, and if they had C# support we'd jump to it in a heartbeat; I really don't want to write C++ on a day-to-day basis. If Godot keeps it up, then it may be the answer, in another 18 months or so -- but probably not wholly a commercially viable option quite yet, especially for mid-to-small shops.