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But because of that developers were under more pressure to be careful and avoid shipping software with problems in the first place. Now, as you say, the common
by c22 6y ago
But because of that developers were under more pressure to be careful and avoid shipping software with problems in the first place.
Now, as you say, the common showstoppers get fixed quickly, but they're probably a lot more common. Meanwhile the overall cohesion and well-thought-out feeling of a lot of older software is largely gone.
- hnick 6y agoYou can see this in console games now too. Day 1 multi-gigabyte patches are common now that it's assumed everyone has a sufficient connection.