2 ms·
It supports web as an export target, although there are some limitations: """ Unimplemented functionality The following functionality is currently unavailabl
by worble 6y ago
It supports web as an export target, although there are some limitations:
"""
Unimplemented functionality
The following functionality is currently unavailable on the HTML5 platform:
- Threads
- GDNative
- C#
- Clipboard synchronization between engine and operating system
- Networking other than HTTPClient and WebSocketClient
"""
https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting_for_web.html https://docs.godotengine.org/en/stable/getting_started/workf...
- Lerc 6y agoMuch of these are not limitations of the export but of the platform. Web workers don't rise to the functionality of threads (wasm will surely grow decent thread support one day) GDNative by definition is for native. My game using C# exports to web fine, So that's working. Still a fairly huge download for a web game though, not really any worse than the Unity ones though.